Suggestions

Pinned

Comments

66 comments

  • Avatar
    Charlie Toudt

    When you log in for the daily log in, there is a minor spelling mistake. It says “Come pack each day”. Should say “Come back each day.”

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    Hi @Charlie Toudt! Yikes, that's embarrassing! Fixed that now :) Thanks for pointing that out!

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    David Beach

    Would like to be able to see players in action during games and more variety on players to auction on and buy now from seems to be the same players over and over again so far all in all it is a great game

    1
    Comment actions Permalink
  • Avatar
    FTB Team

    Hi @David Beach! Thanks for your suggestion. We'll share this with the development team to review.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    JD Random

    It would be great if i could see the Level of my Team Lineup / Inactive Players instead of drag-drop to Info on top right corner.

    3
    Comment actions Permalink
  • Avatar
    Andrewsena225

    not paying to level up. thats what made me stop playing NBA GM was that cause i wasnt getting enough. i played the old game of NFL Manger from you guys and we didnt pay for it then.

    1
    Comment actions Permalink
  • Avatar
    Bob Dole

    Need more players. It’s not going to be fun if everybody has the same players which is what is happening since there are so few to choose from. And the players that are available, some of them are hurt and may never even play again or are backups...nobody wants to purchase Alex Smith or Teddy Bridegewater.

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    Thanks for your suggestions guys!

    @Bob Dole - We'll be adding more players soon, and once you reach League Level 2, it'll unlock your Defensive Line.

    -The FTB Team

    0
    Comment actions Permalink
  • Avatar
    cwllfc

    The animation before revealing the promotion areas you've chosen after you promote your completed job is way longer than it needs to be. There's not a sense of suspense, it's unnecessary.

    0
    Comment actions Permalink
  • Avatar
    James Barker

    Add more players from the Kansas City Chiefs. Sammie Watkins and Kelvin Benjamin are the only two on here.

    0
    Comment actions Permalink
  • Avatar
    James Barker

    The games simulate too fast. Maybe have a Slow sim or Fast sim option.

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    Hey @James Barker -- We have more players from the Chiefs, but some are Defensive players who aren't appearing now because they don't activate until League Lvl 2. In any case, we're adding more players into the game soon.

    We'll also take your suggestion about the simulation into account for upcoming versions.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    cwllfc

    Being able to see your progress in a tournament that you've already started without tapping the icon and going to the individual tournament would be a huge quality of life change. 

    There are a few tournaments that I regularly complete for power-ups and being able to see which I'm closest to finishing without having to go through and open each individual tournament would save me a huge amount of time.

    0
    Comment actions Permalink
  • Avatar
    cwllfc

    The league reward for winning a game should scale upwards based on the league that you’re in. At the moment you receive 250,000 cash in every division, which means that in real terms (as upgrades etc. cost more cash as your players improve) the reward is actually decreasing, which doesn’t make sense.

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    Thanks for your comments, @Caiuslaughton. We'll be sure to take them into account.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    Delrobbyo

    The rewards for win streaks in the "Play Game" feature should be re-scaled. Based on what I have observed:

    10 wins = $500,000

    25 wins = $1,000,000

    50 wins = $2,500,000

    100 wins = $5,000,000

    250 wins = $12,500,000

    If you look at the cash per game once you reach each win streak milestone, you'll notice that you make more money by reaching 100 wins, purposefully losing a game to reset the win streak, and going back to win another 100 games. I suggest significantly scaling the cash reward for 250 win streaks and higher win streaks in order to make it a worthwhile achievement for reaching such a win streak. 

    0
    Comment actions Permalink
  • Avatar
    RavensFan

    There should definitely be some sort of trading system between teams, maybe add some sort of trade block function. You could post a player you want to trade away and post what position of player you’d want in return (like QB, OL, K, etc.). You could also have an in-game messaging system so you could contact these teams to send them offers and then put that offer into the trading block of both teams agree to the deal. Trading is a big part of being a GM, right? ;)

    1
    Comment actions Permalink
  • Avatar
    RavensFan

    You could also even trade players for cash/coins

    1
    Comment actions Permalink
  • Avatar
    Delrobbyo

    I have a few suggestions regarding the acquisition and management of players on your team. First off, the only way to really acquire players to your team is through the auction. I know that players can be bought through the Buy Now feature and can be won through events, but the vast majority of players will be acquired through the auction. This leads to the first suggestion:

    1. Increase the rate at which players are generated in the auction. 

    As the daily active user numbers increase, there are more people competing to bid on a current very small supply of players since the generation rate is slow. This causes the players to either go for exorbitant prices, and for people interested in buying to wait a very long time for a player(s) they may be interested to appear. I'm not saying the market should be flooded with available players to bid on, but there definitely is some calibration needed. I may notice a player on the auction, and then that same player may reappear 2-4 hours later. This is effectively causing only 6-12 copies of that player to be up for auction every day, which is way too low.

    2. Add additional features and ways to receive players

    This could be done by a few possible ideas of:

    • Additional Daily Tasks that provide your team with a random player
    • Daily milestones for players (example: Win 100 games in a day for a random player)
    • During events, lower brackets should also be provided with a player even if the player is not very good (top 300 should get a player or maybe even more). Top 20 is too strict.
    • Exchange a few players on your team for a random player

    With the addition of the Top player feature, this has caused people's teams to be gutted of their bench players and such and with the auction market as volatile as it currently is, it can be very difficult to replenish your bench players. I'm not saying to make it easier to get star players or players with great rating impacts, but it should be much easier to get low rated players that will be used for your bench.

    3. The ability to list players from your team back onto the auction market, or a way to trade players with other users.

    Part of managing your team should be able to trade players, sell players, etc. just like an actual manager would do for their team. As players perform in games in the future, their values are going to drastically change and this would create a fun opportunity for people to be able to manage their teams. For example, if this game was open for last season, derrick henry was just an average to below average player for most of the year. But in those last few weeks, he had some historically amazing games and his weekly rating would have skyrocketed with his price in the auctions. This would have been very rewarding for people who were stashing him on their bench, and very punishing for people who would have bought him after the fact since his value increased greatly. This feature gives us the opportunity to really feel like we can manage our teams, buy players low, sell high, or vice versa.

    4. Remove the contract system

    I like the idea of it and similar concepts are used in games like FIFA Ultimate Team and others. However, the issue is that you can't sell the players to recooperate any cash/resources spent on the player. Also, improving the player is very costly and time consuming especially when you're past lvl 25, and with low amount of ways to receive contracts, you realistically will only be able to feed a few of your players with contracts to keep them. It makes it almost feel wasteful to improve a player knowing that I can't renew his contracts since I can only consistently feed a few players. I would suggest to either make it a lot easier to get contracts, the ability to spend cash/coins to get contracts, or just remove the contract system.

    Anyways, I'm really enjoying your game and see the great potential it has for the upcoming NFL season in 2019. 

    In-Game Name: Delrobbyo

    ID: 1:3314047

    Fan Code:1x47hinDTU

    3
    Comment actions Permalink
  • Avatar
    FTB Team

    Hi @RavensFan and @robstewart432 -- Thanks so much for your suggestions. We're going to share all of them with our team to take into account for upcoming versions.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    cwllfc

    If you attempt a job but the required players are in your lineup, there is an option to have the players automatically switched out for the highest rated backups in that position. But if the two players required are a starting player, and the best backup player in that position, then this option doesn't work as it attempts to substitute the starter with the best backup and there's an error. 

    Would it be possible to fix this option/make it function in a way that it doesn't lead to an error in this specific circumstance? Wasn't sure whether to post this in the bugs or the suggestions topic.

    0
    Comment actions Permalink
  • Avatar
    Rex Y

    I agree with @robstewart432. Especially removing the contract system, at least for now. 

    A 12 hour job for only 1 day is ridiculous and you will lose numerous players unless you are one of the top (meaning spending loads) to win contracts from events. This system will force people to quit the game rather than sticking around. 

    Suggest either removing it (preference for free to play users), make contracts purchasable via coins, or make jobs provide more days and the time for the job decreased from 12hours (unless a major increase in contract days).

    2
    Comment actions Permalink
  • Avatar
    cwllfc

    I think making contracts purchasable with coins, or purchasable with coins through some indirect method (such as paying coins to enter a tournament or to play games where contracts are one of the prizes, or the prize) would be a great way to improve the game without making it less profitable for FTB. 

    I did a few of the Tapjoy offers when there were double coins being rewarded and I now have more coins than I know what to do with. I've got a max level head coach and marketing director. My roster is in good shape and I've bought several extra player cards so I have plenty of roster space. Being able to spend coins to get contracts, or to get them in an indirect way such as a tournament/event/one-off games would be great from my point of view.

    0
    Comment actions Permalink
  • Avatar
    Dennis Hebel jr

    For the next update we would love it if you let us turn on and off the power ups to be active of the ones we can buy . Some cases I would love to sub out game intensity and special strategies for certain competitions. That would be awesome. 

    Update looks good so far not in league 2 yet. One thing is 3 WR give me one error message. Use one spot for flex wr, te ,or rb . Real football 2 TE’s OR 3WR sets is common . 

    Thanks guys 

    1
    Comment actions Permalink
  • Avatar
    Dennis Hebel jr

    I just got to league 2 . Like when I signed up for offense we had an offer to buy a pack and got a player, cash and coins. You going to do that again ? Like a league 2 bonus offer. 

     

    0
    Comment actions Permalink
  • Avatar
    David Beach

    Will you be putting Bobby Wagner is to buy now or auction any time soon?

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    Hi @Dennis and @David,

    For any general questions like these, please kindly send those in our "General Questions" thread so we can keep this one just for Suggestions and the forum as organized as possible. Thanks!

    To answer your questions, @David, Bobby Wagner is a Defensive player, and he was just added into the game now with the Defensive Line, so he should appear soon in the auctions.

    @Dennis, there should be an offer for reaching League Level 2, but if you still don't see it, please send us your User ID so we can check into it. Thanks.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    David Beach

    Ok Thank You would it be possible to suggest putting Bobby Wagner available as a Buy Now choice within the next few days?

    0
    Comment actions Permalink
  • Avatar
    FTB Team

    We can't make any promises, but we'll see what we can do.

    The FTB Team

    0
    Comment actions Permalink
  • Avatar
    Greco8822

    Hey FTB Team !

    If I have the max level coach he should be able to let you improve 6 players at a time instead of 5. If he is the max level coach you should be able to train 6 guys at a time instead of one being locked. There was no real upgrade from level 5 coach to level 6 coach.

    I don’t have Facebook but would like to interact with others playing the game. A good suggestion would be letting us add other users in game and letting us help each other out.

    To piggy back that we should be able to trade players with friends in the game. If I have Robert Woods and someone has Barkley and we want to swap players that would be cool.

    A trading block for players we don’t use anymore would be huge. I have level 20 guys sitting on my bench who I put time in leveling up and would like something back in return for them.

    Key players take 2 days till you can get another one? That’s way too long. Once you acquired someone another player should replace him. I’m trying to build my team up and fast and it slows the process down.

    The game is great but it can get to the next level. It gets boring once you use all your energy and your players are training and your stuck. You have to wait hours just to make a move or for your energy to recharge.

    Renewing players doesn’t need to be in the game or it can be remodified. Yes I understand players have year deals in the NFL but if you don’t acquire enough renewer days you basically loose all your hard work in 4 months. I don’t want to get to July with level 75 players just to lose them especially if I pay to play. To acquire 118 days for 30 players just sounds insane. A tweet to the renewer section is a must. Instead of renewer days we can pay them a salary of something ? Just throwing ideas around.

    My final suggestion. I have been playing FTB for a few years but almost every year a different version comes out. Now if I’m dropping $ on this version why not just update football manager 19 to football manager 20 instead of us having to start all over from scratch every year? Regardless people will pay for tokens etc and I understand the buisnsss side but rolling over the game for users who have stuck with you guys from the beginning should get rewarded for playing and keep their rosters with whatever improvements they have made instead of starting back at level 1

    1
    Comment actions Permalink

Please sign in to leave a comment.

New post