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    FTB Team

    Potta.

      We can change easily the leagues' length (one week, two weeks, whatever) but I think my workmates of Game Design are still evaluating what lenght is better. Changing the format (the number of rivals) of the league is slightly more difficult but I will share both suggestions with the FTB team.

    Jov.

      Average or sum (for the team value) doesn't have an impact over the game and it's not confusing at all IMHO. I personally like the roster efficiency update on a daily basis (it forces me to be aware of the changes and allows me to make changes every day in the starting team - and also improve one player or another -). Maybe you are right about the weight of the boosters. From my point of view, the efficiency of the player and his level should weigh more than the boosters (which should be that, enhancers to get an extra differential against your rivals). Let us analyze it.

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    Imperial Russian Stout

    @FTB Team

    Mate, you don't have a list, because you have added nothing suggested by players in at least 4 years. That's about how long I’ve been playing and I know exactly what has changed since then outside of changing names for tournaments and seasons. I don't have to go through all the pages here to know that nothing comes from the community. Here it goes:

    • Removed the NBA players market. Goal: stop players from developing their own economy and getting uncontrolled by the FTB amounts of cash. Cash is not good, players with cash will never go to the store page. Core goal: push them to the store page
    • Added planets. Goal: standard tier stuff for the industry, while putting no creative work, tweak assets to add longevity. Hidden Goal: forced cash sink, tiered special players, microtransaction special offers at every planet, push them to the store page
    • Added sort of leaderboards: stale, you do nothing, just play the game non-stop or pay to go up the ladder. As standard for the industry, top places reserved for paying customers. Core goal: try to push them to the store page for ladder progress, purr to paying customers even more.
    • Added renewals: Forced extreme cash sink in a game where cash is scarce as it is. Immensely slow development of team and progress in the game. On last planet economy, just for the 10 players in the lineup, I have to come up with 300-400 million every 60 days. That's like 6 mil a day so I have to play on pretty much every energy recovery just for that. Nothing much is left for else. Earned days while playing help, but are few, you can save like 50, maybe 100 mil with some tactics, luck, coins and ads. I don't think it's actually mathematically possible to keep up a last planet roster of 20+ players just with earning mechanics without microtransactions. Hidden goal: Impossible to take a rest from the game or you won't be able to keep up with the renewals and lose your progress and you’ll go to another extreme cash sink. And a few more cash sink hidden goals await here and there. Core goal: push them on the verge of imposible to play without the store page.
    • Added VIP Subscription: The PR message was such a joke. We love our community so much and are so thankful to our lasting players and this is our gift to them. Gift: Pay 10$ a month and get pretty much nothing. Core Goal: pure cash grab for dummies

    Well, all your additions go to one place -  don't let people get cash, stale them. You’ve added nothing that is fun or helps progress. Microtransactions games usually tend to have some balance between fun and push them to the store page, but with you it's a bit extreme. You really seem to rely only on the fact that we are NBA fans and not game design.

    And you don't care at all about what the community says in this topic. I know you cant admit it cause its your job, but you’ve added nothing for 4 years, that speaks for itself and its enough evidence to close the case. When I thought about it like that I doubt anything here even goes to the developers. I might even be wasting time writing to some Zendesk bot that autoreplies. This topic is just a corporate tool to seem nice. And that's wrong of you, cause games really become much much better after player feedback and that helps the developer get more money too.



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    fabolousoh

    Suggestion:

    Implement the current competition ranking (now updated daily) into the app, so we have a current ranking at any time and can calculate more accurate how to invest our energy and make a better strategy reaching the desired rank at the end of the competition.

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    Roberto

    In the weekly league, i’d Like the possibility to view in any moment the detailed recap of each of the 15 matches in the round, and the eventual matches of the playoffs, so to keep track of the value of my opponents from match to match. Actually, that is possible after the single match, only

    ROBERTO

    NEW ORLEANS PELICANS

    3:6293913

    3x4dpwBFUW

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    Roberto

    If you want to keep the annoying "weekly league",  repeating forever with the same 6 teams/managers when you reach the all star level, you should think about changing randomly the 6 teams/managers on a weekly basis.....does this sound absurd?

     

    Roberto

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    Imperial Russian Stout

    I think you should randomize in some way the players you compete against, especially in the masters planet All-star league. I'm always last since I got in the All-star league, dont know how many weeks ago now and that starts to get really annoying. The whole ranking in the league is the same every week, one guy is way above us and he is always first and nobody has a chance of winning a game with him, the last two players are always the same and lose every week,  its not fair at all. I don't even look at that part of the game anymore. I gained some levels and improved/got some new players, but so are the other guys, so the gap seems to stay pretty much the same every week. Also, the level gap is not fair. The 1st guy is like 60-70 levels above me. How can I compete with him?

    Could bring back the trades in some way, its very annoying having to just delete players you dont want/need/have space for, after spending a lot of money buying and improving them to some level. Or at least give some cash refund from the game when releasing players. The trades were very cool part of the game. You could buy, level, sell players, it was like a mini game.

    The power ups store seems quite inadequate at master planet levels and values or at least that's how I see it with the numbers I get with my team. Some rough math here. Even with the best power up bought with cash, when let's say you are at 3 million team value, to get a 10% increase you'll have to buy like 40 power ups costing around 330 million, and that 10% is actually not significant enough upgrade to even consider it outside of very specific situations. 330 million is a huge sum for the game, but that 10% wont get me even close to defeating the player that dominates the All-Star League where I currently play. I could get 3 top players and level them crazy, much more added value. And at 3 million team value, to pay 8.5 million for the most expensive power up and gain 7500-15000 team value is a joke, that's 0.25%-0.50% increase and completely useless. Why would people buy power ups at those numbers? Its the same with rewarded power ups from tournaments. Those rewards were quite useful a lot of times during past planets, but at master the values are just wrong. You can win 10 last tournaments and get 90 000 power ups value, thats 3% at 3 mil team  and again pretty useless, used to be much more before.

    It's somewhat similar with the winning strike cash rewards, not good values even at early endgame. 3 wins in a row - 22 000, whats that at master? And continues like that until maybe 100 matches, don't remember exactly, but to make 1-2 million cash doing matches you'll have to spend tons and tons of energy and get nothing. The penalty is fine though - 100k per lost game. Its a lot better to do tournaments and just lose 200-500k per day losing matches. The experience values are much much worse and extremely ridiculous, to gain a level doing matches I'll have to play 60 000 games!!! I have no reason to waste energy on matches anymore, so I don't use that part of the game too, just the first win sometimes.

    I think a lot of the numbers on master planet need to be revamped to make the endgame feel like endgame. Since I got there I lost the league, pointless to do Play Game, trade is gone, the new monthly game feels a bit static, renewals are far away and I'm doing basically only tournaments and some season. Compounding cash for future events and leveling a few players.

    And in the end - why no love for Kobe? 0 value? Really? Some negotiations maybe?

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    MIKE S

    Well said @Imperial Russian Stout! Nothing but greed is happening here and no care of the consumer’s input.

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    Imperial Russian Stout

    I quit this game around my last comment here, so Im actually glad that you lost the license, now there is a chance to get a decent developer for a new NBA game. Too bad for all the years people lost with this crap, just because it had a picture of Lebron. If I lived in the US I would probably get a lawsuit going against FTB for damages.

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    Poffa

    Hello,

    I’d like to suggest you an improvement on contract days.

    we can barely and hardly gain some conract days...and cannot gain or buy ‘em as cash or coins

    why dont you give us the chance to gain them watching videos or at least to buy days using cash or coins ?

    In fact, compared to real like, it’s pretty strange that with cash or coins I cannot renew a player already in my team, but I can buy a new player. For instance, with 350coins I can buy a legend as Steve Nash but cannot renew One of my player...so we are forced to change players in ours teams instead of improving Our players already in the roster...imho in real life teams work to build up a dinasty not just to swapping players on the market (and in the game you cannot survive swapping player because you cannot sell them but you can just fire them getting no money or coins for that)

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    FTB Team

    Thanks, @M Stojiljkovic,

    I'll pass this on to the team to have a look!

    Brino

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    Angelo Mauceri

    Hi, any chance that you add an adaptive icon for Android Oreo (8.0)?

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    FTB Team

    Hey @Angelo,

    I'll pass this on to the team to see if this is possible!

    Brino

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    Bucket Boy

    Implement a lock player feature to keep players from being released by mistake. Also when a player gets release being able to collect a little cash in return would be nice. So that way players will get something in return from old players who become useless.

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    Angelo Mauceri

    @Brino
    Do you plan to implement any chat functions to the game? Would be nice to write with the opponents, what do you think?

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    FTB Team

    Hi @Angelo,
    At the moment there has not been any talks about adding a chat function into the game, but I'll share your suggestion to the team. 

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    FTB Team
    31/10/2014 14:41:10 (FTB admin)

    Any idea about how to enhance the game? Share it with us!

    ¿Tenéis ideas para mejorar el juego? ¡Compartidlas con nosotros!
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    FTB Team
    31/10/2014 21:47:51 (Pluto)

    Extra roster slots again as this seems to have disappeared

    Some kind of stats page displaying how many times a player has played for your team, total points scores etc.
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    FTB Team
    31/10/2014 22:11:00 (Musestar)

    How about the chance to have a search facility within the game for players, who could then be bought outright for coins? Also I think when you release a player to the free market, you should get a percentage of their monetary value.

    Thanks guys.
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    FTB Team
    01/11/2014 10:08:00 (TheGFK)

    Always the same inequity. When you beat players, you only win money prize for "3 in a row" for example but when somebody wins over you it's -300k (or less depands or you're bankroll). That makes absolutely no sense. I have less money than I entered in the game... Why in Fm15 you win a random money by victory & here we are like Sixers, we always lose in change. And don't tell me about the bank, you can have negative balance in someone defeats you when you are closed to 0$
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    FTB Team
    01/11/2014 10:14:10 (Taipei)


    Always the same inequity. When you beat players, you only win money prize for "3 in a row" for example but when somebody wins over you it's -300k (or less depands or you're bankroll). That makes absolutely no sense. I have less money than I entered in the game... Why in Fm15 you win a random money by victory & here we are like Sixers, we always lose in change. And don't tell me about the bank, you can have negative balance in someone defeats you when you are closes to 0$

    I really like "money/match" like in fm2015, it has more sense for me
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    FTB Team
    01/11/2014 10:33:05 (arnam123)

    waiting for wilt and magic

    when will legend be introduced
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    FTB Team
    01/11/2014 18:31:07 (Toninmartin)

    When will we have the post 4 fan codes???
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    FTB Team
    01/11/2014 22:42:17 (FasHLGzN)

    Give players real positions like point guard, shooting guard, small forward, power forward, and center instead of gaurd, forward, and center
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    FTB Team
    02/11/2014 02:58:43 (Magicaleagle)

    Why didnt you use a 10-digit fan code so we could tell which version of the same game a code is for?
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    FTB Team
    02/11/2014 04:25:12 (supzdude)

    How about we use the suggestion tab for suggestions children? Anyway... Why did we take away the fitness of the players? All you guys did was make it better for people who want to spend tons of money, xc I am so disappointed in your garbage you are trying to pass for a makeup of the last game. If I could I'd give it negative stars.... Colors and effects work for 5 year olds ... Not me :'(
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    FTB Team
    03/11/2014 13:11:31 (gcalsingB)

    Where are the legends?
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    FTB Team
    04/11/2014 03:31:58 (uxgreen)

    This may have already been addressed, so my apologies. But what about the rosters and players we busted out butts to get in 2014 edition. Is there no way they can be transferred over?
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    FTB Team
    04/11/2014 04:50:24 (goldenboy99)


    This may have already been addressed, so my apologies. But what about the rosters and players we busted out butts to get in 2014 edition. Is there no way they can be transferred over?


    yes this has been answered to death :P

    There is no way they can be transferred over unfortunately :/ 

    :)
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    FTB Team
    04/11/2014 06:50:58 (Droseb4hoes)

    I havent got a single reward from 3014 that i won and i got gold and i have tried so many diffrent things and nothing works, also do i just lose all the coins i bought in 2014?
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    FTB Team
    04/11/2014 11:37:38 (Droseb4hoes)


    Where are the legends?


    They're coming....with the upcoming version of the game.
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