Suggestions

Pinned

Comments

856 comments

  • Avatar
    FTB Team
    29/03/2015 00:42:01 (HulkS(V)ash)

    Should incorporate some kind of barter system which allows you to exchange cash you earn to coins or vice versa.  For example 1 coin for every 4 million cash.  It'll make the game more fun instead of just blowing cash on attaching power-ups or blowing coins on tournament countdowns
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    29/03/2015 08:50:41 (TighesHill)

    I have a suggestion. I just played the All-Star Season final. I lost game one 17400-17100. I won game 2 18400-17400. What happened in game 3? Who knows? All I know is the season is over. Pretty sure I lost because it says I made the final but it'd be nice to at least be able to play the game 3 (essentially a game 7).
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    29/03/2015 17:15:21 (GammaRayΓ88)

    I played GM 2014, and now of course 2015.

    I never liked that I had to give up my '14 team to come to '15, but was ok when I ended up with some players I liked more. I never like the training aspect of '14 because it was far too time consuming to keep up on it and I just ended up doing nothing because I didn't want to have to train my players. So I was glad when that was gone.

    However, I feel like this is less of a General Manager game and more like a money war with other players. I can't trade, I can't sign players I want unless I pay MILLIONS, I can't resign players because there are no expiring contracts, I can't draft, I can't do anything that a general manager does.

    The game should be more like fantasy basketball with a flare of console style NBA games. I want to draft my players, then I want to sign them within a fix budget. I want to sign players when needed as my players get injured. (If their performance is going to be based on their real life performances anyway) Im ok being stuck with the same 29 other players over the course of the league period if it means I can run my team the way i want.

    I hate that I lose money for losing a game against someone who challenges me, but don't gain money if I win. I hate that my power ups get used up when people I have no control over plays a game against me. I hate that I've been stuck with pretty much the same 5 players in my league for MONTHS, while I'm getting no where. And the thing I hate the most is KNOWING your opponents team value is higher then yours, that you are going to lose. Haven't you ever heard of underdogs? And how they sometimes beat the Goliaths??

    Why can't we use money to increase our players value and coins to increase roster slots or salary limits. Just do something different.

    If I lose my team again, or if the auction system doesn't get replaced, I won't be playing 2016.
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    05/04/2015 01:27:01 (aldrichh)

    Main Problem: Stat-based ratings
    Firstly, I think its unfair to base your ratings solely from a player's stat sheet. There are a lot of other factors that happen in the court such as off-ball screens that help the offence and defence. Racking stats does not always mean that the game would be won.

    Solution: Offensive and Defensive ratings. Unique player skills.
    Players should instead be given offensive and defensive ratings. Also, an overall rating. This part of the solution is pretty much self-explanatory and is found in most contemporary games e.g. 2k15.

    Along with this, you should add unique player skills. These skills could be 'passive' ones, or 'active' ones if the development team is planning to add some sort of interactive in-game feature in the simulations. For example, Damian Lillard can be given some sort of "clutch gene" and is able to boots his attributes and in-game ability by 75% in the final quarter.

    A game could therefore be won by a combination of in-game and out-of-game strategy. In-game, a general manager can sub in players that are appropriate for the situation e.g. Damian Lillard in the fourth quarter. Out-of-game, a general manager can buy, trade, sell, strategise and organise players so to create the best combination of players for success.

    More suggestions while we're at it...
    1)They should also include a player-relationship factor. In Cleveland, we see a relevant example of LeBron and Kevin Love's dilemma. Although this is very difficult to quantify because relationships are ultimately subjective and moulded by personal experience. The development team can simply add 4 simple attitude types such as "mellow, hyperactive etc etc" and have the attitude types affect the ratings of the players when put in a team together.

    2) The bank, the 300k penalty and "play-a-game" needs re-touching. I'm sure you've heard a lot about this already.
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    05/04/2015 22:28:02 (Krapuul)

    Hi, i give you a suggestion :

    Resell Players (economy will devise goshawks resale of Players. A Level 10 player cost Cheaper That a level 35 player , for example)

    0
    Comment actions Permalink
  • Avatar
    FTB Team
    07/04/2015 15:58:57 (JohnMalkovitch)

    It Will be very good IF you can have the same team with the actually player Level  in the NBA GM 16.

    But to have that, you must to pay 50% of your team and buy all the team, not player like you want.

    0
    Comment actions Permalink
  • Avatar
    FTB Team
    09/04/2015 11:39:04 (pensionato)

    next year, without rosters cleaned, we will have all at 80% the same players.
    Why not putting a contract value to all players and having a salary cap to respect to build our team.
    in this way you can have 3 or 4 all-stars, 3 or 4 legends and other 12 or more player mid-low level to complete the rosters.
    it will give us more realistic and more intelligence in playing the game, choosing all the players accurately.
    and of course more competitivity with less difference in team TVs
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    09/04/2015 16:34:25 (Dimeh77)

    Would be interesting to have players stat splitted into offensive and defensive skills. And if it be well taken in account during the games, it opens to all GM a flexible way of thinking their roster, and can justify the wins/loss that could happen sometimes when underrated team beat the favorite one. Actually when i play i don't really care about my opposite players, but only about the overall team value. If i know that it is important for me to know if my opponent is a big offense or a big defense, i will take care of the content of his team and be aware of each individual player matchup. You will also be able to create some booster special defense, some dedicated to offense, and some that do the both...
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    09/04/2015 22:45:42 (bakaaa)

    If the power of Drazen Petrovic is 210 you can delete this game! One of the best players ever!
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    10/04/2015 09:03:09 (THE WHITE MAMBA)


    I played GM 2014, and now of course 2015.

    I never liked that I had to give up my '14 team to come to '15, but was ok when I ended up with some players I liked more. I never like the training aspect of '14 because it was far too time consuming to keep up on it and I just ended up doing nothing because I didn't want to have to train my players. So I was glad when that was gone.

    However, I feel like this is less of a General Manager game and more like a money war with other players. I can't trade, I can't sign players I want unless I pay MILLIONS, I can't resign players because there are no expiring contracts, I can't draft, I can't do anything that a general manager does.

    The game should be more like fantasy basketball with a flare of console style NBA games. I want to draft my players, then I want to sign them within a fix budget. I want to sign players when needed as my players get injured. (If their performance is going to be based on their real life performances anyway) Im ok being stuck with the same 29 other players over the course of the league period if it means I can run my team the way i want.

    I hate that I lose money for losing a game against someone who challenges me, but don't gain money if I win. I hate that my power ups get used up when people I have no control over plays a game against me. I hate that I've been stuck with pretty much the same 5 players in my league for MONTHS, while I'm getting no where. And the thing I hate the most is KNOWING your opponents team value is higher then yours, that you are going to lose. Haven't you ever heard of underdogs? And how they sometimes beat the Goliaths??

    Why can't we use money to increase our players value and coins to increase roster slots or salary limits. Just do something different.

    If I lose my team again, or if the auction system doesn't get replaced, I won't be playing 2016.


    Too many of your ideas are on development for the next season. If you want more information, you can read it at: https://newseason2016.wordpress.com/2015/04/02/fantasy-manager-football-english-2/
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    10/04/2015 10:03:42 (pensionato)


    If the power of Drazen Petrovic is 210 you can delete this game! One of the best players ever!

    Last year I suggested to release special edition legends based on a team career averages or a single year averages.
    With Drazen we should have these PVs:
    career avg: 135
    POR avg: 60
    NJN avg: 185
    best year 1992/93: 210

    in any case too low respect the potentialities and the class of the player and what he was showing to us.

    a small tear is falling on the cheek
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    10/04/2015 22:13:30 (Maike)

    Dear all,

    One suggestion:
    At the time we select one player to improve, you could add the exact time the player will be available when the improvement is done (yes I'm really bad in math and spend a lot of time checking when the improvement will end :)).

    Regards and keep up the good work.
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    12/04/2015 11:45:21 (A.L.E.X)

    Change franchise without delete account?
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    12/04/2015 12:17:01 (BLAWAN)

    Para la proxima edicion creo que seria buena idea potenciar los partidos entre jugadores con mas recompensa por partido ganado y sin tanta penalizacion por derrota (al menos, cuando te reten) o con un mejor equilibrio que el que hay ahora. Una vez que avanzas en el juego lo mejor es hacer simplemente los torneos y los partidos entre otros usuarios quedan solo para los torneos especiales. Si vais a poner decisiones en los  partidos, sumado a mayores incentivos para jugar contra otros usuarios, aumentaria la jugabilidad hasta la estratosfera.
    Saludosss
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    16/04/2015 11:00:32 (Dimeh77)

    When we are at the page to select the tournament we want to do, it should be usefull to see in the team logo the id/number of the next game to play. If we play more than one tournament simultaneously it allow us to find immediatly them and the advance into it.

    Thanks again for all your work on this excellent game :D
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    17/04/2015 17:08:17 (salma janeeta)

    I think that it would be great if the value of players from a playoff team is being given bonus points gradually, not double from the first round, then the double bonus is erased after the team lost in a playoff round.

    How about like :
    Non Playoff Team  : Season Value
    Lost in 1st Round  : Value from 1st round series + 20%
    Lost in Conf Semis : Value from Conf Semis + 35%
    Lost in Conf Finals : Value from Conf Finals + 50%
    Lost in Finals        : Value from finals + 70%
    Champion            : Value from finals +100%

    It will make us choose players not just based on their personal stats only, but also how far we predicted the team would go in the playoffs. In the current GM 2015, let say after (if) the Clippers lost in the 1st round, no bonus is being given to the players. A playoff team = no bonus. A tanking-trying to lose team like the sixers = no bonus. Kind of unfair.

    Also for the players whose not on a playoff team, i suggest that it should be measured also the total games played as a factor. Think players like Durant ( 295 value, only 27 games played ) and Andre Drummond ( 285 Value, 82 games played). Kind of unfair too.

    Thx

    nqwsvwrd
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    17/04/2015 17:36:02 (Yvica)

    Hi! I'd like to applaud the bringing of possibility to purchase retro jerseys, and while it's understood that the coins are the currency with which we have to pay them, I thinks that there should be more balance in the importance of the coins and the money in the game.

    Everything cool and useful needs to be payed in coins, which are tougher to acquire, and money is useful only for buying players and some inferior powerups.

    For example, I'm just finishing a long period of collecting the coins for the next level coach and then I'll start saving for the jersey. In the same time, there is absolutely nothing I can spend my money on because I like my team the way it is. Maybe you should bring the option of exchanging money for coins and vice versa...
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    18/04/2015 04:11:52 (jjmcgrew07)

    This may be confusing but I'll try to explain. Instead of everyone getting the same  boosters, you only get them for the players who are on that team in real life NBA. For example if you win the tournament for the Milwaukee bucks you get a boost of say 40 points, but only if you have MCW, jabari, the Greek freak and so on. This could make things more intresting
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    18/04/2015 05:15:39 (matthewtorney)


    This may be confusing but I'll try to explain. Instead of everyone getting the same  boosters, you only get them for the players who are on that team in real life NBA. For example if you win the tournament for the Milwaukee bucks you get a boost of say 40 points, but only if you have MCW, jabari, the Greek freak and so on. This could make things more intresting


    This is a great idea. Teams' boosters could also be linked to their real life performance, perhaps based on the same five game approach that governs players' value. It would further enhance the connection to real life that makes this game so great.
    0
    Comment actions Permalink
  • Avatar
    RicMon
    22/04/2015 17:22:33 (-RicMon-)

    More than 30 slots?
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    22/04/2015 19:18:36 (Andrew Sena 7)


    More than 30 slots?


    to like what 40
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    26/04/2015 21:32:32 (Ardy)

    the gap between prizes for getting fans is too big once you reach 100, there needs to be some in-between 100 to 300
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    28/04/2015 10:20:26 (Krapuul)

    Give more utilities to money ?
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    28/04/2015 15:05:50 (POLO3333)


    Give more utilities to money ?


    +1
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    28/04/2015 15:31:04 (QuantumReQ)

    I have bunch of suggestions for this game. First of ,you should add Main Menu music theme because it feels weird to not have music in this game.
    In order to play game we need Internet Connection right ? So why not adding Online Chat ? Online chat would be great :) Next,we should get rewards for winning matches,not just losing it. For now that's all i can suggest. Good luck DEVS.
    0
    Comment actions Permalink
  • Avatar
    RicMon
    28/04/2015 15:33:03 (-RicMon-)


    I have bunch of suggestions for this game. First of ,you should add Main Menu music theme because it feels weird to not have music in this game.
    In order to play game we need Internet Connection right ? So why not adding Online Chat ? Online chat would be great :) Next,we should get rewards for winning matches,not just losing it. For now that's all i can suggest. Good luck DEVS.


    Welcome, we get money when we win matches  :)
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    01/05/2015 16:46:43 (salma janeeta)

    My suggestion is i think the players value would be more accurate if we don't round up/down the stats, especially on statistics like steals and blocks. Just for example, 0,5 blocks/game is not even close to 1,4 blocks/game, but in the NBA GM, those numbers valued the same as 1 block/game...

    Thx

    0
    Comment actions Permalink
  • Avatar
    FTB Team
    05/05/2015 14:57:59 (THE WHITE MAMBA)


    My suggestion is i think the players value would be more accurate if we don't round up/down the stats, especially on statistics like steals and blocks. Just for example, 0,5 blocks/game is not even close to 1,4 blocks/game, but in the NBA GM, those numbers valued the same as 1 block/game...

    Thx


    We will like to be more accurate with the Player Values, but it is too complicated to get a reliable source to get all the stats right at the right time.

    We are trying to improve it ourselves. If any change comes, we will let you all know.

    Best regards and thanks for playing NBA GM!
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    05/05/2015 15:45:59 (WindyAssasin)


    Give more utilities to money ?

    Yes, Whitemamba we'd like more ways to spend cash. Possibly exchange cash for coins system or like more useful boosters like the ring.
    0
    Comment actions Permalink
  • Avatar
    FTB Team
    05/05/2015 17:43:54 (humba999)

    How about putting trading players from other managers?
    0
    Comment actions Permalink

Please sign in to leave a comment.

New post