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    FTB Team
    30/09/2015 21:26:33 (Tenebroleso)

    Very simple and easy to add: after you buy the slot for the 30th player add a new slot for "unlimited players" at 600 coins. I want a 100 players team!!!
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    FTB Team
    30/09/2015 23:07:58 (Andrew Sena 7)


    Very simple and easy to add: after you buy the slot for the 30th player add a new slot for "unlimited players" at 600 coins. I want a 100 players team!!!


    give this man a cookie i would buy that 600 coins for unlimited players +1
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    FTB Team
    01/10/2015 04:51:33 (Damphoose)









    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?

    Choosing not to spend all your limited energy, playing to get to the top of the summer league, when you don't even want the prize is not "tanking". Tanking is intentionally losing.
    Also the higher you finished the more coins, more power ups, and the player increased 10 levels with each bracket. The prize was not just the player.


    In the end, only the player really matters. Eventually everyone gets up to level 50 anyway, so at that point it pays to be part of the do less than your best crowd to get a better player.  Let's just give everyone the same participation trophy.

    Well that's not true. If only the player mattered then only the player would be the prize. And everyone does not get up to level 50. You have to actually spend money on level 6 coach and spend time train you player up to level 50. I guess you don't realize parts of the game are optional. Maybe thats why you felt you had to compete to get to level A even though you felt "better" players were available at lower levers.
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    FTB Team
    01/10/2015 15:14:27 (Bradandrews12)










    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?

    Choosing not to spend all your limited energy, playing to get to the top of the summer league, when you don't even want the prize is not "tanking". Tanking is intentionally losing.
    Also the higher you finished the more coins, more power ups, and the player increased 10 levels with each bracket. The prize was not just the player.


    In the end, only the player really matters. Eventually everyone gets up to level 50 anyway, so at that point it pays to be part of the do less than your best crowd to get a better player.  Let's just give everyone the same participation trophy.

    Well that's not true. If only the player mattered then only the player would be the prize. And everyone does not get up to level 50. You have to actually spend money on level 6 coach and spend time train you player up to level 50. I guess you don't realize parts of the game are optional. Maybe thats why you felt you had to compete to get to level A even though you felt "better" players were available at lower levers.



    I really can't believe that my suggestion of having player rewards go from better to worse is so controversial.  Let's just give everyone a participation ribbon to make everyone happy.  It's a game, games are made to compete. 
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    FTB Team
    01/10/2015 20:44:37 (Scooby711)

    Can we get a new tournament going or something that lasts for a week? I'd like to win some prizes, ie coins preferably. It's kind of boring just leveling up, playing tournaments and then waiting days to play them again. I know there will likely be bugs since you guys are having a hard time fixing the already present bugs but what the heck what's a few more bugs.
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    FTB Team
    02/10/2015 19:30:38 (rmorallo29)

    PLS UPDATE THE PLAYER PORTRAIT's
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    FTB Team
    02/10/2015 20:12:42 (UppityGinger)

    Getting used to the new update but understand their are some ambitions new changes but I dont like that if i try to improve a player yet have money in the bank it says i dont have enough money to train and prompts me to buy more, cant you put in a promt that has it remove from the bank like you did for free agents? Seems silly to do all these microtransactions...maybe Checkbook Manager 2016  ;)
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    FTB Team
    03/10/2015 00:22:27 (Netsfanatic)


    Getting used to the new update but understand their are some ambitions new changes but I dont like that if i try to improve a player yet have money in the bank it says i dont have enough money to train and prompts me to buy more, cant you put in a promt that has it remove from the bank like you did for free agents? Seems silly to do all these microtransactions...maybe Checkbook Manager 2016  ;)



    Agreed, I accidentally withdrew my entire balance and had to lose the 10% penalty again.


    New jobs are interesting, is the job for the "whole team" still allow your team to compete?  It appeared that way as I tested it by just doing the job for 1 hour.


    1 quick suggestion.  Since we have to "pay cash" for the improving the players now, can we please pay as much as we want for multiple level-up improvements and have the improvements run sequentially without delay?


    Thanks!


    BTW: my task (complete 4 tournaments and win gold, still isn't working).  I've won at least 10 gold tournaments and it's still stuck 2/4.



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    FTB Team
    03/10/2015 00:30:47 (Damphoose)











    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?

    Choosing not to spend all your limited energy, playing to get to the top of the summer league, when you don't even want the prize is not "tanking". Tanking is intentionally losing.
    Also the higher you finished the more coins, more power ups, and the player increased 10 levels with each bracket. The prize was not just the player.


    In the end, only the player really matters. Eventually everyone gets up to level 50 anyway, so at that point it pays to be part of the do less than your best crowd to get a better player.  Let's just give everyone the same participation trophy.

    Well that's not true. If only the player mattered then only the player would be the prize. And everyone does not get up to level 50. You have to actually spend money on level 6 coach and spend time train you player up to level 50. I guess you don't realize parts of the game are optional. Maybe thats why you felt you had to compete to get to level A even though you felt "better" players were available at lower levers.



    I really can't believe that my suggestion of having player rewards go from better to worse is so controversial.  Let's just give everyone a participation ribbon to make everyone happy.  It's a game, games are made to compete.

    Its not controversial. We just disagree which prizes are better and which are worse.
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    FTB Team
    03/10/2015 00:33:28 (Damphoose)



    Getting used to the new update but understand their are some ambitions new changes but I dont like that if i try to improve a player yet have money in the bank it says i dont have enough money to train and prompts me to buy more, cant you put in a promt that has it remove from the bank like you did for free agents? Seems silly to do all these microtransactions...maybe Checkbook Manager 2016  ;)


    1 quick suggestion.  Since we have to "pay cash" for the improving the players now, can we please pay as much as we want for multiple level-up improvements and have the improvements run sequentially without delay?


    Agreed. Just let us choose (as an example) to upgrade player from Level 1 to level 20, pay all up front and not have to deal with "breaks" in leveling up players.
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    FTB Team
    03/10/2015 03:57:24 (gcalsingB)

    Lock out the active players (lineup and improving sections) from doing the jobs.
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    FTB Team
    03/10/2015 10:21:11 (ministro87)

    In my opinion the bank is useless right now.. I have more than 700mil and I can't put them there, besides I don't even notice IF someone manages to defeat me and make me drop 300k: why don't you introduce a feature that allows us to change cash into coins? Like 1 million - 1 coin. That's a real bank for you!
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    FTB Team
    03/10/2015 16:45:29 (Chipnance)

    My suggestion is that since we now have to pay to improve our players, the cash rewards for winning streaks and games won in a day should be the same as the other games instead of half as much
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    FTB Team
    03/10/2015 19:23:55 (realmike95)


    My suggestion is that since we now have to pay to improve our players, the cash rewards for winning streaks and games won in a day should be the same as the other games instead of half as much

    Wait. You don't say that now ftb cut cash rewards in half? What the hell??
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    FTB Team
    04/10/2015 00:40:39 (gcalsingB)



    My suggestion is that since we now have to pay to improve our players, the cash rewards for winning streaks and games won in a day should be the same as the other games instead of half as much

    Wait. You don't say that now ftb cut cash rewards in half? What the hell??

    Compared with the other FTB games, NBA GM has the lowest cash rewards.
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    FTB Team
    04/10/2015 12:26:01 (Tenebroleso)


    Very simple and easy to add: after you buy the slot for the 30th player add a new slot for "unlimited players" at 600 coins. I want a 100 players team!!!
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    FTB Team
    04/10/2015 16:53:57 (Kimiwins)

    Major problems at this time are:
    1. Just 1 job at a time instead of 2-3 at gm 2015.
    2. Less money from this job(68,000 for 5 minutes, much less money for 20 minutes).
    3. You can't choose who is going to do the job. If it is a player that is improving, it cancels the improving session and you miss maybe 3,500,000 or so, depending on the level.
    4. Huge money to improve a player! I have Cousins on level 32 and it asks me about 4,000,000 to get him to the next level! I have to win 2 or 3 tournaments to do this.
    It seems that this game turns to be more about spending real money to buy coins and virtual money, or legend players on a specific level and with big value. It isn't just a manager game anymore. You have to play 24 hours a day to make some money, you can't sell players and buy others, you can't trade , you can' t do real managing. Just buy players and improve them with money. It' s not fun anymore it's a hunt of money, coins and time for just one job.
    ASAP you have to do the improving session as it was before, do 2-3 jobs simultaneously, sell and trade players (the most important thing for a manager game), exchange coins for money and the opposite, buy legend players at level 1 for less coins, and 1 thing more that all the games have. A good system for making friends on Facebook and sent each other energy and help on going to next tournament like criminal case or candy crush. This is how I'M GONNA PLAY ALL DAY LONG CAUSE RIGHT NOW I'M WILLING TO GIVE UP PLAYING THIS GAME.
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    FTB Team
    05/10/2015 01:43:35 (Dr. J)


    Major problems at this time are:
    1. Just 1 job at a time instead of 2-3 at gm 2015.
    2. Less money from this job(68,000 for 5 minutes, much less money for 20 minutes).
    3. You can't choose who is going to do the job. If it is a player that is improving, it cancels the improving session and you miss maybe 3,500,000 or so, depending on the level.
    4. Huge money to improve a player! I have Cousins on level 32 and it asks me about 4,000,000 to get him to the next level! I have to win 2 or 3 tournaments to do this.
    It seems that this game turns to be more about spending real money to buy coins and virtual money, or legend players on a specific level and with big value. It isn't just a manager game anymore. You have to play 24 hours a day to make some money, you can't sell players and buy others, you can't trade , you can' t do real managing. Just buy players and improve them with money. It' s not fun anymore it's a hunt of money, coins and time for just one job.
    ASAP you have to do the improving session as it was before, do 2-3 jobs simultaneously, sell and trade players (the most important thing for a manager game), exchange coins for money and the opposite, buy legend players at level 1 for less coins, and 1 thing more that all the games have. A good system for making friends on Facebook and sent each other energy and help on going to next tournament like criminal case or candy crush. This is how I'M GONNA PLAY ALL DAY LONG CAUSE RIGHT NOW I'M WILLING TO GIVE UP PLAYING THIS GAME.



    You sir are damn right! I hope one of these people who are responsible read your comment. You mentioned everything i dislike about the new update. In nba gm 15 i could do multiple jobs with players i could choose, but now it's just bullshit. I'm earning less money than i used to in nba gm 15 but i have to pay over a huhe amount of cash just improve a single player? Sorry you guyd are being so money hungry that you loose your customers who used to love to play this game.
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    FTB Team
    05/10/2015 04:18:26 (Chipnance)

    Yup, we are getting screwed. I won't be playing this game any longer. You can't keep up with improving players while paying to improve them. You have to buy cash. Ridiculous. In three days I've gone from having 30M to having 4M. I'm not buying cash!!!! Good bye NBA GM
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    FTB Team
    05/10/2015 04:32:10 (realmike95)



    Major problems at this time are:
    1. Just 1 job at a time instead of 2-3 at gm 2015.
    2. Less money from this job(68,000 for 5 minutes, much less money for 20 minutes).
    3. You can't choose who is going to do the job. If it is a player that is improving, it cancels the improving session and you miss maybe 3,500,000 or so, depending on the level.
    4. Huge money to improve a player! I have Cousins on level 32 and it asks me about 4,000,000 to get him to the next level! I have to win 2 or 3 tournaments to do this.
    It seems that this game turns to be more about spending real money to buy coins and virtual money, or legend players on a specific level and with big value. It isn't just a manager game anymore. You have to play 24 hours a day to make some money, you can't sell players and buy others, you can't trade , you can' t do real managing. Just buy players and improve them with money. It' s not fun anymore it's a hunt of money, coins and time for just one job.
    ASAP you have to do the improving session as it was before, do 2-3 jobs simultaneously, sell and trade players (the most important thing for a manager game), exchange coins for money and the opposite, buy legend players at level 1 for less coins, and 1 thing more that all the games have. A good system for making friends on Facebook and sent each other energy and help on going to next tournament like criminal case or candy crush. This is how I'M GONNA PLAY ALL DAY LONG CAUSE RIGHT NOW I'M WILLING TO GIVE UP PLAYING THIS GAME.



    You sir are damn right! I hope one of these people who are responsible read your comment. You mentioned everything i dislike about the new update. In nba gm 15 i could do multiple jobs with players i could choose, but now it's just bullshit. I'm earning less money than i used to in nba gm 15 but i have to pay over a huhe amount of cash just improve a single player? Sorry you guyd are being so money hungry that you loose your customers who used to love to play this game.

    Ftb is really forcing you to buy cash with nba gm 16
    I guess this is the "cost"  of retaining your roster and progress from '15 (unlike '14 - '15, where you gotta start from zero)
    Everything have a price, and paying cash to improve players is the price we gotta pay for this update
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    FTB Team
    05/10/2015 06:37:50 (ajos4)

    Need trade market.
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    FTB Team
    05/10/2015 09:48:32 (Mirko B)

    i´m right here?
    Guys can You tell me, when the android version is hitting...

    I can´t find anything about it.

    Thx
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    FTB Team
    05/10/2015 12:35:44 (Damphoose)


    i´m right here?
    Guys can You tell me, when the android version is hitting...

    I can´t find anything about it.

    Thx

    Are you reading all the problems? Be happy you don't have it yet.
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    FTB Team
    05/10/2015 15:26:20 (rmorallo29)

    Give us new jersey to buy. Like away jersies for every team.
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    FTB Team
    06/10/2015 00:31:59 (Damphoose)


    Need trade market.


    What FTB needs is a player sellers market. The ability to sell back the players you don't want. Since it cost money to train a player, you should be able to get back half of what you paid + half of what it cost to train him if you increased his level. Simple.
    Trading between teams is more complex than people think and not worth it. What would you trade me for Steph Curry? LeBron James? No, because then your don't have LeBron James. You would try to trade me 2, or 3 mediocre players and I would reject that trade because more players is actually bad in this game. You need a small number of top level players not a bunch of average players. If I want LeBron James I can just go bid on him and buy him from the game and not have to give up Steph Curry.
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    FTB Team
    06/10/2015 01:45:03 (PaulPierce34G)

    I am about to win 500 games in a row and the reward is still $12.5 million.  I would suggest doubling the reward for every 250 games won in a row. 

    250 = $12.5 million
    500 = $25 million
    750 = $37.5 million

    so on and so forth.  It's kind of a bummer to see that you win 500 straight games and receive the same reward as the person who won 250 games in a row, lost 1, and then won 250 again. 

    Also, having more streak rewards in between 250 and 500 wins.  After 250, the pot is dead until you reach 500 in a row (minus the daily win rewards). There should be a reward for 250, 300, 350, 400.  I think it is more difficult to maintain a longer streak, therefore the rewards should be more frequent the higher you go.  It seems to me that the rewards are more frequent the lower you are...albeit lower in payout, but still more frequent.
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    FTB Team
    06/10/2015 16:07:41 (Chipnance)


    I am about to win 500 games in a row and the reward is still $12.5 million.  I would suggest doubling the reward for every 250 games won in a row. 

    250 = $12.5 million
    500 = $25 million
    750 = $37.5 million

    so on and so forth.  It's kind of a bummer to see that you win 500 straight games and receive the same reward as the person who won 250 games in a row, lost 1, and then won 250 again. 

    Also, having more streak rewards in between 250 and 500 wins.  After 250, the pot is dead until you reach 500 in a row (minus the daily win rewards). There should be a reward for 250, 300, 350, 400.  I think it is more difficult to maintain a longer streak, therefore the rewards should be more frequent the higher you go.  It seems to me that the rewards are more frequent the lower you are...albeit lower in payout, but still more frequent.


    Just do like the rest of us and tank a game and start over
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    FTB Team
    06/10/2015 16:11:12 (realmike95)



    I am about to win 500 games in a row and the reward is still $12.5 million.  I would suggest doubling the reward for every 250 games won in a row. 

    250 = $12.5 million
    500 = $25 million
    750 = $37.5 million

    so on and so forth.  It's kind of a bummer to see that you win 500 straight games and receive the same reward as the person who won 250 games in a row, lost 1, and then won 250 again. 

    Also, having more streak rewards in between 250 and 500 wins.  After 250, the pot is dead until you reach 500 in a row (minus the daily win rewards). There should be a reward for 250, 300, 350, 400.  I think it is more difficult to maintain a longer streak, therefore the rewards should be more frequent the higher you go.  It seems to me that the rewards are more frequent the lower you are...albeit lower in payout, but still more frequent.


    Just do like the rest of us and tank a game and start over

    Or do city jobs in nba gm 15
    Or earn valuable coins from tournaments
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    FTB Team
    06/10/2015 19:03:16 (realmike95)


    Obviously you can tank and start over. I'm just pointing out the fact that it doesn't truly pay to keep winning in this game; therefore, making the system flawed.  At the very least, the reward for winning 500 consecutive games should be more than that of winning 250 games. I think you can at least agree to that.

    Man, with endless crashes and repeating bugs everywhere this past month, I think the match reward is the less flawed thing in this game right now  lmao
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    FTB Team
    06/10/2015 16:48:02 (PaulPierce34G)

    Obviously you can tank and start over. I'm just pointing out the fact that it doesn't truly pay to keep winning in this game; therefore, making the system flawed.  At the very least, the reward for winning 500 consecutive games should be more than that of winning 250 games. I think you can at least agree to that.
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