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    FTB Team
    25/08/2015 17:15:16 (Netsfanatic)

    Some minor suggestions ( Apologize if this is a repeat as I didn't read through all the other posts)
    *these would seem easier to implement compared to some of the bigger wants*

    1) Power Ups
        Provide an enable/disable toggle for each power-up so we can pick and choose when we use them.
    2) Improve Player
        Provide user to fill in a level up to ## when putting player in training so all training can be completed without wasted time.
        Provide option to pull player out of training at whatever level the player has already completed.
    3) Free Agents
        If you must have an auction which takes forever), make it a "reverse auction". 
        This would make it interesting (how low would people be willing to go?)
        OR
        Make it a closed bid (Users put in max bid, each free agent has 10 minutes timer.  When timer goes off, max bid wins)
        To make it more interesting, allow top 2 bids to get each free agent.

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    FTB Team
    26/08/2015 08:34:14 (dheprow)

    hello there,

    I would like to suggest that developer's should add more payment method like Money Online or use of E-Coins because like me I don't have debit or credit card...thanks

    Hoping for your kind consideration....


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    FTB Team
    26/08/2015 22:04:05 (gcalsingB)


    Some minor suggestions ( Apologize if this is a repeat as I didn't read through all the other posts)
    *these would seem easier to implement compared to some of the bigger wants*

    1) Power Ups
        Provide an enable/disable toggle for each power-up so we can pick and choose when we use them.
    2) Improve Player
        Provide user to fill in a level up to ## when putting player in training so all training can be completed without wasted time.
        Provide option to pull player out of training at whatever level the player has already completed.
    3) Free Agents
        If you must have an auction which takes forever), make it a "reverse auction". 
        This would make it interesting (how low would people be willing to go?)
        OR
        Make it a closed bid (Users put in max bid, each free agent has 10 minutes timer.  When timer goes off, max bid wins)
        To make it more interesting, allow top 2 bids to get each free agent.

    We have similar ideas here, but still very good ones.
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    FTB Team
    30/08/2015 00:36:47 (Scooby711)

    Minor suggestion but please add landscape mode for iPad users. Gets frustrating having to change orientation all the time.
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    FTB Team
    31/08/2015 13:08:07 (Boubou369369)

    Hi the from the bench team
    I'm a huge fan of NBA GM. I play every day and love the game.
    I'n sure some of these suggestions have already been made but I think they will enhance the game:

    - LINE-UP
    I understand the C-FF-GG for the starting line-up but I think it's time to move to C-PF-SF-SG-PG
    with some players only playing at a single position and some being able to play at 2.

    - LEGENDS
    I like the fact that legends can be bought with coins, at high price, however, I think it's ridiculous that legends can play. Come on! Some players are 80-60 years old. Buying legends is awesome, and "collecting them" is great so legends should be able to be bought and be part of the back-office, improving the level of the team. There should be no limitations on the number of legends that can be bought, so we can collect them, and have 20+, 30+, 50+, etc... which is a cool feature.

    - TRADES
    I think it's very hard to do trade, but instead we could have a Trading block.
    The idea would be that instead of releasing a player, you can put him on the trading block for a week. for a cost of 100.000 per week. From there, the player cannot be used for a week in the line-up but there is a chance that a team from Europe or anywhere in the world may want to buy the player and make an offer.
    the maximum amount of money that could be earned would be 50% of the player value at level 1.
    For example, if Brandon Bass has an initial price of 4,000,000. When he is put on the block, at max the value that can be offered is 2,000,000. I think an average value of 25% would be fair on average.
    We can get a message like "The basketball club Pau-Orthez from France offered to buy Brandon for 800,000 (or 1 coin/2 coins). Do you accept?" and you have the choice to accept or refuse.
    I think it would be good if only 20% of the time a player is put on a block that an offer is made.
    The option of releasing the player for free also still being available.

    - TRAINER
    I would replace what you labelled as Head coach in 2014 and 2015 with "Trainer" (or the idea of legends from the backoffice can be used there, as some legends train young active players in real life). The trainer would be the one that increase the improvement slots and the level the players can be upgraded to.
    I would have "Head coach" as part of the roster...

    - HEAD COACHES
    ...I think it would be great to have the opportunity to buy head coaches with coins. Not with auctions, only coins.
    Head coaches improve the chance of a team winning.
    with 10 levels of head coaches.
    5 coaches are part of each of these level (and each of the 5 have the same value, so we don't see the same face over and over again in the line-ups, like we see Wilt Chamberlain in every good players' line-up at center. I have him too...just like everyone. How original! ).
    the coach at level 1 give a 0.1% value to the team to win (it doesn't need to appear in the overall value of the team).
    There are 5 coaches at level 1.
    coaches at level 6 give a 0.6% value to the team during matches (it doesn't need to appear either in the value of the team).
    There are 5 coaches at level 6.
    At level 10, the value of the team during matches is x1.
    There are 5 coaches at level 10: my guess would be Gregg Popovich, Pat Riley, Red Auerbach, John Kundla and Phil Jackson.
    I think that it would be great to only be able top buy a coach from the level above.
    For example, it's not possible to go from a coach level 1 to by a level 10. You have to buy a coach at level 2. Then a coach at level 3, etc...and they are more and more coins expensive each time. Coaches at level 10 should be super expensive in term of coins, like 10,000. Yes I wrote 10,000!

    - LEVEL 99
    Players should be able to be trained to level 99. I have pretty much all the all stars in my team at level 50. What's next? Also, the duration should be insane for the highest level. level 99 should be as insane as 2 months training. This will make the game "impossible to finish" even for players who play all the time, just like I do, and we can carry on improving our teams that way.

    - SALARY CAP
    I'm not sure what you planned there, but I love the idea. It's annoying to see the same faces in every team, including my own team. Rosters rotation is important and no team in the NBA has 5 all stars as starters and 5 all stars on the bench. Thanks for having thought of this.

    I hope that you will find that information valuable for the future.
    Thanks,
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    FTB Team
    01/09/2015 11:26:34 (Damphoose)

    In the next upgrade can you add a prize area so we can see all the prizes we have collected and what they were for. The way all the players we singed are in our messages.
    Example:
    8 coins for defeating Indiana Pacers in Summer League
    10 coins for weekly league
    $450,00 for defeating  Cleveland Cavaliers in Summer league
    Twitter Prze Power Up.
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    FTB Team
    04/09/2015 21:58:24 (UppityGinger)

    -new to this game (big fan) so if you have already done this in previous versions, I haven't seen that. So bear with me.

    I know you are exploring the idea of a salary cap. Maybe something helpful to include in that is a rating system for team value. As it is a GM's task to get their best value per dollar spent this could be a way to rate this while still allowing users to make their dream teams. This would level the playing field for dream teams against more realistic lineups.

    (Team Value / Payroll)*100,000 = Payroll Effectiveness Rating (idk, just snowballing here)

    This would also allow you to rate GM's who have the exact same line-up. Whomever signed their team for the overall lower amount would get a better score.

    How you incorporate Legends and stars signed for coins I do not know. Maybe sign a payroll figure per coin and apply that against how many coins you bought them for?

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    FTB Team
    06/09/2015 02:45:00 (Davin Buckets)


    -new to this game (big fan) so if you have already done this in previous versions, I haven't seen that. So bear with me.

    I know you are exploring the idea of a salary cap. Maybe something helpful to include in that is a rating system for team value. As it is a GM's task to get their best value per dollar spent this could be a way to rate this while still allowing users to make their dream teams. This would level the playing field for dream teams against more realistic lineups.

    (Team Value / Payroll)*100,000 = Payroll Effectiveness Rating (idk, just snowballing here)

    This would also allow you to rate GM's who have the exact same line-up. Whomever signed their team for the overall lower amount would get a better score.

    How you incorporate Legends and stars signed for coins I do not know. Maybe sign a payroll figure per coin and apply that against how many coins you bought them for?

    I really hope salary caps don't get implemented in the upcoming version. I enjoy the freedom too much, haha.

    Some minor things I would like to see in the upcoming version are:

    • Sell players for something in return / Be able to request a trade with other GM's
    • More player slots
    • Chemistry upgrades (sort of like a small player upgrade for those who have good chemistry together (example: Kobe & Shaq))
    • Some sort of function for the coach (like run plays, etc)
    • More prizes for obtaining fans after obtaining 300

    That's about it for now. If I can think of any more, I'll be sure to post it!
    Thanks.
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    FTB Team
    11/09/2015 07:36:26 (Tenebroleso)

    Add Danilo Gallinari, I've never see him! :)
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    FTB Team
    13/09/2015 01:57:07 (Fadusp)

    Someone already said it before, but I aso would like to say that a very nice feature would be the possibility of buying legends in lower levels. For some players the fact that the higher the manager's level the higher the level of the legends offered for them to buy is a penalty for leveling up, afterall manager's level is not counted for PV.
    Following the suggestions of other players, I am not interest in leveling up because legends will get more expensive for me.
    Please, or legends are offered at the same price for everyone or everyone should be able to buy them with lower levels and train them at their own cost.
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    FTB Team
    13/09/2015 10:52:27 (realmike95)

    I think the most simple and easy way to implement salary cap is:
    Player's salary = his price when you win the bid
    Let's say the cap is 300 million, you can't have a lineup with 3 superstars acquired @100 million each.
    Since you can see your winning bid history, you can estimate how  you will spend the 300 million properly.
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    FTB Team
    13/09/2015 14:58:17 (MrBugs)

    Legends:

    The player value for legends is based off their career averages but that encompasses their rookie year and last years in decline. Why not base the legend value off of the legend's best year or best 3-5 years? Maybe just base their value off every year except their rookie and final seasons.

    I think that would make the legends more attractive, especially players that were great in their primes but had some low stats when they started/finished in the league.

    If the legends had a player value that reflected how they played in their best seasons or season, I'm sure more people would want to get them. The only time I've spent money on this app was to buy coins so I could get my favorite player. I would bet people would spend more real money in the app, buy more coins, and have more fun using their favorite players from the legend list.

    That's my one idea I thought was worth suggesting, thanks for the fun app!!
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    FTB Team
    15/09/2015 12:06:55 (Jolt)

    Speaking of legends, why not make a 2-3week Legends Tournament? Like the all-star week, Legends get twice their PV while the tournament is ongoing. Then put legends on sale. More people would buy coins to get legends, which is good for you guys
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    FTB Team
    15/09/2015 16:28:16 (marco.ska)


    Add Danilo Gallinari, I've never see him! :)


    +1
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    FTB Team
    17/09/2015 01:37:29 (Scooby711)

    Since leveling up players take a substantial amount of time, I propose the following. If you have 2 open slots and level a player one of them, the time required to finish the leveling up should be twice as fast. So if there were 3 open slots and you used only one to level a player up, it should go three times as fast. Now should you decide to utilize one of the open slots, the other slots time would be adjusted. All it requires is an algorithm to attain this. I'm sure others would agree but I don't want to wait an entire month just leveling up a player to level 50. This proposal would allow us to change and drop players more frequently. Now I know you guys will never implement my idea but something to consider should you guys be around maybe for the 2020 season.  Here's an example if we were leveling up to level 3 which takes 20 minutes.

    Slot 1 - player 1 (~7 minutes)
    Slot 2 - empty
    Sot 3 - empty

    Now if there were 2 players leveling up to level 3:
    Slot 1 - player 1 (10 minutes)
    Slot 2 - player 2 (10 minutes)
    Slot 3 - empty
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    FTB Team
    17/09/2015 16:33:54 (Uolter83)



    Add Danilo Gallinari, I've never see him! :)


    +1

    +1
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    FTB Team
    17/09/2015 18:58:49 (bittersticky)


    Since leveling up players take a substantial amount of time, I propose the following. If you have 2 open slots and level a player one of them, the time required to finish the leveling up should be twice as fast. So if there were 3 open slots and you used only one to level a player up, it should go three times as fast. Now should you decide to utilize one of the open slots, the other slots time would be adjusted. All it requires is an algorithm to attain this. I'm sure others would agree but I don't want to wait an entire month just leveling up a player to level 50. This proposal would allow us to change and drop players more frequently. Now I know you guys will never implement my idea but something to consider should you guys be around maybe for the 2020 season.  Here's an example if we were leveling up to level 3 which takes 20 minutes.

    Slot 1 - player 1 (~7 minutes)
    Slot 2 - empty
    Sot 3 - empty

    Now if there were 2 players leveling up to level 3:
    Slot 1 - player 1 (10 minutes)
    Slot 2 - player 2 (10 minutes)
    Slot 3 - empty


    Big fan of this
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    FTB Team
    21/09/2015 12:52:12 (lucadelucia)

    It could be possible to add a sort of multitasking for those Who has multiple accounts?
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    FTB Team
    22/09/2015 12:15:41 (Twintornado)

    Maybe Someone already said it BUT It could be really awesome if we could change line up like in real basketball.

    At this time We all have this line up ( if you dont get a bug ):

    C - F - F - G - G

    But in real BasketBall there is way more different style:

    C - C - F - G - G

    F - F - F - G - G

    C - F - F - F - G

    With this type of feature people could use the best of there player to have a high value.

    For exemple, right now people have les centers because you only need one. But There is a lot of High value legends centers wich can be use. the formation CCFGG is a solution for them.



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    FTB Team
    22/09/2015 14:07:10 (lucadelucia)


    Maybe Someone already said it BUT It could be really awesome if we could change line up like in real basketball.

    At this time We all have this line up ( if you dont get a bug ):

    C - F - F - G - G

    But in real BasketBall there is way more different style:

    C - C - F - G - G

    F - F - F - G - G

    C - F - F - F - G

    With this type of feature people could use the best of there player to have a high value.

    For exemple, right now people have les centers because you only need one. But There is a lot of High value legends centers wich can be use. the formation CCFGG is a solution for them.


    Good Idea!!
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    FTB Team
    22/09/2015 23:17:34 (Bradandrews12)

    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season. 
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    FTB Team
    23/09/2015 07:14:05 (Damphoose)


    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.
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    FTB Team
    23/09/2015 16:01:27 (Bradandrews12)



    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?
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    FTB Team
    24/09/2015 00:48:42 (Damphoose)




    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o
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    FTB Team
    24/09/2015 03:46:01 (realmike95)





    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.
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    FTB Team
    24/09/2015 04:15:54 (Bradandrews12)






    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?
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    FTB Team
    24/09/2015 04:57:24 (Damphoose)







    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?

    Choosing not to spend all your limited energy, playing to get to the top of the summer league, when you don't even want the prize is not "tanking". Tanking is intentionally losing.
    Also the higher you finished the more coins, more power ups, and the player increased 10 levels with each bracket. The prize was not just the player.
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    FTB Team
    24/09/2015 05:07:59 (Bradandrews12)








    My suggestion would be that in future tournaments, summer seasons, etc that the higher the prize level, the better the player given. It seems pretty absurd to get a worse player for finishing higher in the summer season.

    Worse player is a matter of opinion. Because it was the summer, PV were stagnant. But during the season PV changes all the time. One month player A is higher, one month player B is higher. I think the prizes were based on popularity within the game. Coming off an MVP and championship, Curry is frequently the most bid-up and desired player in the game. I have seen him go for over $80M often (even saw  him go for over $100M a few times). Someone like John Wall actually has a higher PV. Is he better? Is he a more valuable prize?
    If you felt someone else was a more valuable prize you could play less games so you land within the range for that player.



    Well let me put it this way for you.  What good does a level 50 Dr J do me when he will never make my lineup? That's what I get for finishing 5th overall for the Pacers, while people like you who finish worse are getting players and replacement players better than Dr J's 320?  It makes zero sense that the worse you finish, the better your player.  Why encourage tanking in a game that the more people play, the more likely you are to make money on them?

    I agree with you on the replacement players. They should have not given out legends as replacements. Or at least matched up the legends to the positions. Lots of people who won Curry got Shaq. That makes no sense. Yes, Shaq has a higher PV but if you have been playing all summer thinking you are getting a guard it may be a wasted prize if you already have high PV centers.
    Players who won Curry should have gotten either Clyde Drexler and extra coins to make up for his PV being 310 vs Curry's 320,  or Magic and a few less coins to make up for his PV being 375.
    btw why did you assume "people like you who finish worse".....  :o

    Actually the real problem is that ftb never clearly defined how they give replacement players, how the system works.
    They also give vague answers like" similar pv" which is too wide for interpretation.
    Coupled with the thousand bugs happening these weeks, I could understand the disappointment some of you felt.

    May this be a lesson for us : aim for coins and cash if you already have the players on the upper ranks.


    Yeah tanking to finish worse is a whole lot of fun. Why not just make it so the incentive is to finish as high as you can?

    Choosing not to spend all your limited energy, playing to get to the top of the summer league, when you don't even want the prize is not "tanking". Tanking is intentionally losing.
    Also the higher you finished the more coins, more power ups, and the player increased 10 levels with each bracket. The prize was not just the player.


    In the end, only the player really matters. Eventually everyone gets up to level 50 anyway, so at that point it pays to be part of the do less than your best crowd to get a better player.  Let's just give everyone the same participation trophy.
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  • Avatar
    FTB Team
    26/09/2015 10:07:58 (kabamaru4)

    Bring back player's  fitness
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    FTB Team
    26/09/2015 20:04:39 (Bradandrews12)


    Bring back player's  fitness


    Why?
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