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    FTB Team
    21/07/2015 18:25:23 (mfbonsa)

    Probably someone said this before me, but I think legends' player value can be increased.

    I think that's unreal that Drummond Level 20 can be stronger that Hakeem Level 20, for example

    (sorry for my bad english)
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    FTB Team
    22/07/2015 02:00:13 (DaDutchProud)





    Since doubling the value of playoff participants really makes the legends kind of useless, what if each player in the playoffs just got like a 50 or 100 point bonus? Or even a different value based on round i.e. 25 for players in the 1st rd, 50 2nd rd etc... That way a high level legend that you've spent a bunch of coins buying and leveling up would still be relevant.

    Also, I'd like to see the legend/limited time offers on players already on my roster. That way, say I had won a bid on LeBron and had him at level 3, then there was a deal that for 400 coins I could have him at level 25 or 30, I'd have the option of dropping him and buying the limited edition one.


    Hello there!

    We use to announce the limited edition players in all our channels, as the Newspaper in the game, our Facebook page and on Twitter.

    About the different bonus for the Playoffs, we will consider it for the next Playoffs, thanks for your suggestion.

    Best regards and good luck!


    Yes I see the notifications about their availability but if I already own the player, there's no option to see what level the limited edition player is and how many coins it would cost. If I have a player at level 1 and I could get him at level 30 for 400 coins, I might want to drop that player to buy the limited edition one, but that info isn't available if you already have the player in your lineup.


    Hmmm, interesting. We will consider it to add it for next season. Thanks for your suggestion!


    got some extra suggestion about this.
    maybe adding for limited players and legend a option to select the lvl u wanna buy the player.
    now it dependents on what lvl ur offering use, but then we can choose the lvl.
    example: wanna buy shaq but i got 500coins. he is in market lv 30 for 750 coins.
    250 coins short, now i need to wait till next time he is in market. never now when and for how much.
    with that option i suggest i can select the lvl of the player so i can buy him.
    the lower the lvl op the player the lower of cost of coins.
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    RicMon
    22/07/2015 11:57:11 (-RicMon-)

    Sell you League Level,
    Example, I'm promoted from Senior to All Star but I want to do Senior again? I sell my All Star license for a Senior license and Coins/Money
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    FTB Team
    23/07/2015 05:52:03 (drcajunstyle)




    How about changing how much money you rob us for. How in the bleeping hell can one lose $300,000 for challenges lost involuntarily? It's already hard as hell to get money and now I'm going to lose the money cuz some punk challenges me without my knowledge? I get the purpose of this but to lose that amount is just insane,  I can tolerate maybe $15k but $300k? Are you guys out of your damn mind?
    And before you go and say put my money in the bank, no thanks. Cuz you rob us there as well with your 10% commission fee which by the way in reality is illegal. If youre trying to give this a realistic feel, then you should take a hard look at that. I can't even improve my players cuz ill get robbed blind by some punk who preys on people.

    I can't believe more people haven't complained to the creators yet. I can't be the only one who is agitated by this. Other than this its a great game but if this doesn't get fixed I can't see people continuously joining this game.

    Firstly, it's $30k, not $300k.
    Secondly, nobody complains about it because it's insanely easy to get money, let alone $30k. There's tournaments, team city, etc. I can make quadruple that amount in absolutely no time.
    If you don't want to lose money then do exactly what you said and put it in the bank, instead of losing $30k each time someone plays you. It's better in the long run, never mind the 10% commission fee. If you want to deposit a large amount, and the commission fee is too much, simply deposit some at a time.
    There are options and ways around things.
    Though I do agree on the active players predicament. There needs to be an option to train the active players.


    I can live with $30k but I just confirmed that it is indeed $300k that I've been losing. Thus far I've lost a few million because of this. Not sure if there's a glitch in mine and whether its supposed to e 30'but I've lost 300k numerous times. As far as depositing, it makes no difference whether I deposit in small quantities or large because the amount taken for commission will be the same. If I were to deposit my money right now I'd lost millions. I'm just trying to acquire a player with high rating but its hard when the money keeps disappearing. To gain money via tournaments and the sort, I have to wait for the energy to refill which takes time


    I have also been losing between 200-300K per match, so far I have lost over $5 million due to this. Is this correct or is this an error as its extremely annoying to put in the hard yards to make money (or even pay for it) and then for it all to be gone the next morning. I lost around 3 mil one night with 10 back to back losses. What is the deal?
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    FTB Team
    23/07/2015 08:03:28 (Midnight)

    It would be awesome to choose the level of legends we wanted to buy. As I level up, the level of these legends also increase therefore increasing their total coin price. Kinda hurts to play matches and do jobs to levelup to earn coins but as we level their prices also increases. WOULD BE COOL to allow us to buy a lvl 10 legend for a cheaper cost. We can totally wait a long time for it to train and get to lvl 50.
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    FTB Team
    23/07/2015 10:42:20 (Damphoose)



    I have also been losing between 200-300K per match, so far I have lost over $5 million due to this. Is this correct or is this an error as its extremely annoying to put in the hard yards to make money (or even pay for it) and then for it all to be gone the next morning. I lost around 3 mil one night with 10 back to back losses. What is the deal?

    Why are you not banking your money? The 10% commission means you could have banked up to $50 million and it would have been the same as the $5 million you have lost. You are going to remain a target for challenges with all your money exposed. It's part of the strategy of the game. Its the reason the bank exist and the reason why you need to level up your marketing manager to increase your bank size. Reconsider your strategy. Its not working.
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    FTB Team
    23/07/2015 11:11:27 (THE WHITE MAMBA)




    I have also been losing between 200-300K per match, so far I have lost over $5 million due to this. Is this correct or is this an error as its extremely annoying to put in the hard yards to make money (or even pay for it) and then for it all to be gone the next morning. I lost around 3 mil one night with 10 back to back losses. What is the deal?

    Why are you not banking your money? The 10% commission means you could have banked up to $50 million and it would have been the same as the $5 million you have lost. You are going to remain a target for challenges with all your money exposed. It's part of the strategy of the game. Its the reason the bank exist and the reason why you need to level up your marketing manager to increase your bank size. Reconsider your strategy. Its not working.


    We could not response any better :)

    Thanks for the answer.

    Best regards,
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    FTB Team
    24/07/2015 04:29:27 (tSgn77on)


    Trade player and money back (% interest) if in case of player release. 

    a task with coin reward
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    FTB Team
    25/07/2015 15:46:44 (Fabolousoh)

    1) Implement a chat function, especially in the Summer League or the regular League. Would be nice to interact with you colleagues and/or opponents

    2) Introduce the possibily to train level higher than 50 (with the use of coins for example). Just like it was able to expand the roster to 30. But still set a Limit, lets say level 60.

    3) Make it possible to scout your opponents before a game (with the use of cash).

    thanks in advance for you considerations
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    FTB Team
    27/07/2015 09:53:55 (THE WHITE MAMBA)


    1) Implement a chat function, especially in the Summer League or the regular League. Would be nice to interact with you colleagues and/or opponents

    2) Introduce the possibily to train level higher than 50 (with the use of coins for example). Just like it was able to expand the roster to 30. But still set a Limit, lets say level 60.

    3) Make it possible to scout your opponents before a game (with the use of cash).

    thanks in advance for you considerations


    Hi there!

    We are really focusing in those 2 suggestions for next season. Thanks for your comment!
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    FTB Team
    28/07/2015 04:33:09 (CarmeloShump217)

    A Team Change option? please :)
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    RicMon
    28/07/2015 08:51:57 (-RicMon-)


    A Team Change option? please :)


    This may be add in the next version  ;)
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    FTB Team
    29/07/2015 05:35:41 (jeewetan)

    Just want to say that the game has been really well developed so far. Not much bugs or so detected. Thanks developers! Here are some suggestions to make it even better:

    Minor:
    1. A managed post on the first post of this thread to list all the received suggestions and maybe status (accepted/in progress/rejected)
    2. To add a refresh button in the Free Agent BID page? Much like the one in summer league, and players challenging page.
    3. To make the refresh button more prominent and further away from the player challenge button? (I've accidently clicked on challenging a player instead of refresh in the summer league a couple of times.)
    4. Could the automated recommended lineup button help line up the bench with top PV players as well?

    Major:
    To have a new separated trophy challenge / league challenge that applies the salary cap rules.

    Features suggested:
    1. Users to select players from their lineup to be within the salary cap to participate in the new challenge. - No legends are allowed, only active players.
    2. More usage for cash earned - to pay off luxury tax for team sent with over the salary cap. This way, players would not neglect earning cash once they are well stocked with full level players.
    3. Chance to earn special coins (new currency) earned through these new challenge.
    4. Special coins can be used as a higher value currency in new aspects of the game:

    Free Agent purchasing - maybe 300 normal coins for a player translates to 30 special coins.
    Leveling up players - shortening of training time using special coins. (a special coin to shave an hour?)
    Equipping players - new kicks, blings, headbands, sleeves, etc. to boost player PV (a further enhancement would be new parameters like ego, morale, agility, etc. - scary stuff to implement)
    Boost cash income - apply boosters (x2, x3, etc.) on city jobs to obtain more cash income during the boost period (maybe 1 special coin for 1 hour of boost? Or 1 coin for x2, 2 coins for x3, etc.)
    Allow player trades with other users using special coin: Seller to use a special coin to enlist a player for trade --> Seller to set price expected for player he is trading (coins=1000 OR cash=300,000,000 OR accept trade with another player) --> buyer to either buy for price stated or bid using a player trade (seller to decide accept or decline) --> buyer to use a special coin to close deal.
    Allow users to initiate an auction of their own players - a special coin to enlist a player for auction --> normal coins for bidding using cash --> a special coin to close deal. (But will have to apply some logics to prevent users spamming new accounts to get the Curries and Hardens then auction to their main account for peanuts. Maybe the game could calculate how much a player should cost and stop other users from bidding below the minimum value for the player? - scary logics to implement again)


    Legend:
    coin - in game coin
    special coin - new currency
    cash - in game cash


    D-league team:
    Oh and to add, don't we all love signing players? An idea is to have a secondary lineup / D-league lineup which we can sign players to. This way we can work towards "developing" players for the future but not at the price of releasing signed superstars.

    To have a window every weekend to allow users to swap players between 2 lineups using special coins.
    D-league tournaments for the secondary lineup to earn rewards.


    That's it. Thanks for reading. :)

    BTW, add me for fans thanks. :P
    TRND9m2c
    42QrhbCd
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    FTB Team
    29/07/2015 08:38:20 (THE WHITE MAMBA)


    Just want to say that the game has been really well developed so far. Not much bugs or so detected. Thanks developers! Here are some suggestions to make it even better:

    Minor:
    1. A managed post on the first post of this thread to list all the received suggestions and maybe status (accepted/in progress/rejected)
    2. To add a refresh button in the Free Agent BID page? Much like the one in summer league, and players challenging page.
    3. To make the refresh button more prominent and further away from the player challenge button? (I've accidently clicked on challenging a player instead of refresh in the summer league a couple of times.)
    4. Could the automated recommended lineup button help line up the bench with top PV players as well?

    Major:
    To have a new separated trophy challenge / league challenge that applies the salary cap rules.

    Features suggested:
    1. Users to select players from their lineup to be within the salary cap to participate in the new challenge. - No legends are allowed, only active players.
    2. More usage for cash earned - to pay off luxury tax for team sent with over the salary cap. This way, players would not neglect earning cash once they are well stocked with full level players.
    3. Chance to earn special coins (new currency) earned through these new challenge.
    4. Special coins can be used as a higher value currency in new aspects of the game:

    Free Agent purchasing - maybe 300 normal coins for a player translates to 30 special coins.
    Leveling up players - shortening of training time using special coins. (a special coin to shave an hour?)
    Equipping players - new kicks, blings, headbands, sleeves, etc. to boost player PV (a further enhancement would be new parameters like ego, morale, agility, etc. - scary stuff to implement)
    Boost cash income - apply boosters (x2, x3, etc.) on city jobs to obtain more cash income during the boost period (maybe 1 special coin for 1 hour of boost? Or 1 coin for x2, 2 coins for x3, etc.)
    Allow player trades with other users using special coin: Seller to use a special coin to enlist a player for trade --> Seller to set price expected for player he is trading (coins=1000 OR cash=300,000,000 OR accept trade with another player) --> buyer to either buy for price stated or bid using a player trade (seller to decide accept or decline) --> buyer to use a special coin to close deal.
    Allow users to initiate an auction of their own players - a special coin to enlist a player for auction --> normal coins for bidding using cash --> a special coin to close deal. (But will have to apply some logics to prevent users spamming new accounts to get the Curries and Hardens then auction to their main account for peanuts. Maybe the game could calculate how much a player should cost and stop other users from bidding below the minimum value for the player? - scary logics to implement again)


    Legend:
    coin - in game coin
    special coin - new currency
    cash - in game cash


    D-league team:
    Oh and to add, don't we all love signing players? An idea is to have a secondary lineup / D-league lineup which we can sign players to. This way we can work towards "developing" players for the future but not at the price of releasing signed superstars.

    To have a window every weekend to allow users to swap players between 2 lineups using special coins.
    D-league tournaments for the secondary lineup to earn rewards.


    That's it. Thanks for reading. :)

    BTW, add me for fans thanks. :P
    TRND9m2c
    42QrhbCd


    Wow! Really nice post! I´ll try to do the post about the status of your suggestions whenever I have some free time, right now we are a little swamped getting ready the 2016 version.

    We really appreciate those kind of suggestions and to show them that much clear, thanks for it!

    Best regards.
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    FTB Team
    29/07/2015 11:23:37 (jeewetan)

    My pleasure, WHITEMAMBA! Will chip in more if there are more ideas. Really looking forward to the 2016 season, and all the new stuff cooking behind the scene.  ;D

    Cheers!
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    RicMon
    29/07/2015 13:15:55 (-RicMon-)


    Just want to say that the game has been really well developed so far. Not much bugs or so detected. Thanks developers! Here are some suggestions to make it even better:

    Minor:
    1. A managed post on the first post of this thread to list all the received suggestions and maybe status (accepted/in progress/rejected)
    2. To add a refresh button in the Free Agent BID page? Much like the one in summer league, and players challenging page.
    3. To make the refresh button more prominent and further away from the player challenge button? (I've accidently clicked on challenging a player instead of refresh in the summer league a couple of times.)
    4. Could the automated recommended lineup button help line up the bench with top PV players as well?

    Major:
    To have a new separated trophy challenge / league challenge that applies the salary cap rules.

    Features suggested:
    1. Users to select players from their lineup to be within the salary cap to participate in the new challenge. - No legends are allowed, only active players.
    2. More usage for cash earned - to pay off luxury tax for team sent with over the salary cap. This way, players would not neglect earning cash once they are well stocked with full level players.
    3. Chance to earn special coins (new currency) earned through these new challenge.
    4. Special coins can be used as a higher value currency in new aspects of the game:

    Free Agent purchasing - maybe 300 normal coins for a player translates to 30 special coins.
    Leveling up players - shortening of training time using special coins. (a special coin to shave an hour?)
    Equipping players - new kicks, blings, headbands, sleeves, etc. to boost player PV (a further enhancement would be new parameters like ego, morale, agility, etc. - scary stuff to implement)
    Boost cash income - apply boosters (x2, x3, etc.) on city jobs to obtain more cash income during the boost period (maybe 1 special coin for 1 hour of boost? Or 1 coin for x2, 2 coins for x3, etc.)
    Allow player trades with other users using special coin: Seller to use a special coin to enlist a player for trade --> Seller to set price expected for player he is trading (coins=1000 OR cash=300,000,000 OR accept trade with another player) --> buyer to either buy for price stated or bid using a player trade (seller to decide accept or decline) --> buyer to use a special coin to close deal.
    Allow users to initiate an auction of their own players - a special coin to enlist a player for auction --> normal coins for bidding using cash --> a special coin to close deal. (But will have to apply some logics to prevent users spamming new accounts to get the Curries and Hardens then auction to their main account for peanuts. Maybe the game could calculate how much a player should cost and stop other users from bidding below the minimum value for the player? - scary logics to implement again)


    Legend:
    coin - in game coin
    special coin - new currency
    cash - in game cash


    D-league team:
    Oh and to add, don't we all love signing players? An idea is to have a secondary lineup / D-league lineup which we can sign players to. This way we can work towards "developing" players for the future but not at the price of releasing signed superstars.

    To have a window every weekend to allow users to swap players between 2 lineups using special coins.
    D-league tournaments for the secondary lineup to earn rewards.


    That's it. Thanks for reading. :)


    Really nice suggestions
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    FTB Team
    29/07/2015 17:10:21 (jeewetan)

    Thanks RicMon, would be cool to have them but I reckon most of them would require some serious new logics to implement. ;)
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    FTB Team
    30/07/2015 03:07:31 (Mshindi)

    I would really like to be able to bid what ever value I like.  If I have $80,000,000 to bid on Lebron I would love to just bid that amount straight up.  A lot of the time I don't have the time to sit their and wait for the value to increase over the next 20 mins.  Thanks
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    FTB Team
    30/07/2015 22:36:59 (dupuis1212)

    Hi,

    When users are grouped by level/team value in different competitions, shouldn't the coin/cash reward be higher for those with higher levels/values? That way it rewards those of us that have spent a lot of time/money to get to a higher level, still allows new users to be competetive and also gives users incentive to level up.


    Also, big fan of a lot of Jeewetan's suggestions. Have you considered some type of scheduled live chat/think tank with a few forum users that have shown an aptitude for those type of innovative and realistic ideas?
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    FTB Team
    30/07/2015 23:00:53 (Tenebroleso)

    My idea for salary cap.

    1) Increase to 30 the basic team size
    2) Increase to 50 the maximum team size
    3) Consider the salary cap between the 10 players on the field
    4) Legends have a contract value based on player value
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    FTB Team
    31/07/2015 10:19:01 (ministro87)

    It would be nice to have some new competitions in which only teams without legends are allowed, as well as competitions in which only teams with at least one legend are allowed (something like 'legendary tournaments'  :)). This way people that decide not to rely on legends will have a "free" space to compete and, on the other end, people would be more interested in buying legends just to compete in those dedicated tournaments (you see how this will make commercially sense for you developers $$$  ;D)
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    FTB Team
    02/08/2015 23:06:58 (Spades)

    First off, love the game!

    Suggestions:

    1) Add to player 'cards': highest winning bid, lowest winning bid, avg. winning bid (over the last three days)

    2) Show a player you've bid on for 5 minutes after the auction closes so you can see what the winning bid ended up being.

    3) Reclassify NBA Legends as NBA Legend and NBA Retired (I'm sorry but some of those 'legends' are not... if they don't have, say, 285pts. or better for their career stats they're simply NBA Retired)

    4) When currently active players retire they should become NBA Legend/Retired at the start of the next season and use their career stats for their points.  (example, if I have Duncan or Nowitski on my roster and they retire, they stay on my roster and become NBA Legend next season using their career stats)

    Keep up the good work!
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    FTB Team
    06/08/2015 08:12:32 (Tenebroleso)

    Is it possible to have a "sent fan invitation" button when you look into other teams rosters?
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    FTB Team
    11/08/2015 11:12:04 (Kariz123)


    Some suggestions I have
    -Salary cap( i heard you are implementing this) this should help greatly in balancing teams out instead of  having a super team
    -for the overall team value have it divided into the total individual stats(reb,ass,stls,blcks. so that people cant just make a team full of guards with high value)
    -introduce a draft system for the summer season so maybe at the end of the summer season we will be able to pick from this year based on our teams score as well as our own score.
    E.g worst teams are entitles to the number one pick. Once all players for that franchise have picked, the player picked most by that team would be taken out and the next team picks.
    your score for your own team would also determine whether or not you get a pick. Maybe lets say F and onward get a 1st round pick while everyone else gets a 2nd round pick?

    Another way to determine which player a franchise gets would maybe do like the twitter voting thing where the player with the most votes up or hashtag or something gets picked by that franchise

    Idk just ideas
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    FTB Team
    12/08/2015 18:59:46 (Biney)

    Hello FTB team and players new and experienced, I don't know if my suggestions have already been presented previously but if it has, I would like to second them with this post.

    Legendary players

    1. "Legend" player's effect on the entire team or certain positions:

    Just to give an example, I have a lot of admiration for players like John Stockton and Steve Nash but their PV scores alone are unimpressive (especially Steve). It would be nice if certain legends can come with permanent enhancements for certain positions. For example, Steve was great in a fast pace system and excellent with the pick and rolls. Maybe putting Steve on your team as the PG might enhance stats for forward positions (he played well with Amare). Since we have to spend real money on legends, it would be nice if they all had unique effects on the team overall depending on what they were known for while they played. Steve's PV would be low compared to current guards like Westbrook, Wall, Curry and Harden but he could make up for it by enhancing other player positions.

    2. Maybe legends could be enabled to level higher than current players? Current players are capped at 50 levels but maybe legends can be leveled up to 60 or higher as a perk? I don't want to alienate players that don't spend real money but a little perk without throwing off the balance might be nice.

    Unique talents

    1. I don't know if this makes the game too complex or not but it would be nice if certain players can effect the win/loss algorithm beyond simple PV stats during matchups to make the game more interesting. For example, players with low assist stats have a penalty when playing on a team where other players also have low assist stats (particularly at the point guard position and to a lesser extent a point forward). This would add a great dimension to actual "team building" versus just getting the best PV players and creating a super team. I've seen people talk about team chemistry, maybe this could be a start and we could add more variables later?

    2. Hiring actual coaches that have strengths and weaknesses that effect the team would be cool.

    3. Maybe add a mechanism where defensive specialists such as Draymond Green and Tony Allen can mitigate offensive stats to encourage people to purchase defensive players that may have low offensive ratings?

    Additional stats

    1. I was thinking whether it would be a good idea to include consolidated stats such as PER or more specific stats such as effective field goal percentage and the like into the PV calculation. Maybe add more defensive consolidated stats that give a boost to PV even if the player doesn't put up gaudy numbers.

    I'm just a humble newbie to this game but I love all the different team aspects of Basketball. I don't wish to throw out ideas that may require improbable amounts of new code or algorithms to kill the fundamental spirit of the game. I hope the few ideas I've put forth for discussion may be easily integrated without compromising the core game too much.

    Thank you all for your time and consideration.



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    FTB Team
    15/08/2015 11:58:03 (sandi)

    +1 for jeewetan suggestions
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    FTB Team
    21/08/2015 08:34:40 (Scooby711)

    When legends are available to be signed, there should be an option to purchase the legend at whatever level you wish. Instead of listing a legend at a certain level just list the legend. When we click on the legend we select what level we want to purchase them at and spend the appropriate coins or money which brings me to my next point which is giving us the option to purchase legends with either coins or money. It seems like to purchase a legend you would have to spend some real money to get coins since they're so hard to come by. Instead cash values could be something along the lines of $1 million equals 1 coin.
    So for example if I wish to purchase a legend at level 5 which costs 100 coins, I'd have the option to buy them for 100 coins or 100 million. Or I could choose to buy them at another level.
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    FTB Team
    21/08/2015 15:06:30 (realmike95)

    I strongly suggest that in the 2016 version, you will offer the same level of legend with the same price for every level of user.
    I'm really disappointed to see wilt offered for half the coins for new users, when they probably will stop playing after a week / so.
    Meanwhile, loyal users that have been purchasing / saving coins can't afford to buy wilt because of the outrageous price (1000 coins, man? Really?)
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    FTB Team
    25/08/2015 03:55:45 (uws187)

    They should allow you to change the position of your player. For example if you have Tim Duncan plays center and pf so I should have that option also.#ijs
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    FTB Team
    25/08/2015 08:31:46 (Davin Buckets)


    They should allow you to change the position of your player. For example if you have Tim Duncan plays center and pf so I should have that option also.#ijs

    I agree. I hope this gets implemented in the upcoming season.
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